Ctrl+K

JointEdge

Declaration

public sealed class tainicom.Aether.Physics2D.Dynamics.Joints.JointEdge

A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body.

Fields

Joint

The joint.

Joint Joint

Next

The next joint edge in the body's joint list.

JointEdge Next

Other

Provides quick access to the other body attached.

Body Other

Prev

The previous joint edge in the body's joint list.

JointEdge Prev