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ManifoldPoint

Declaration

public struct tainicom.Aether.Physics2D.Collision.ManifoldPoint

A manifold point is a contact point belonging to a contact manifold. It holds details related to the geometry and dynamics of the contact points. The local point usage depends on the manifold type: -ShapeType.Circles: the local center of circleB -SeparationFunction.FaceA: the local center of cirlceB or the clip point of polygonB -SeparationFunction.FaceB: the clip point of polygonA This structure is stored across time steps, so we keep it small. Note: the impulses are used for internal caching and may not provide reliable contact forces, especially for high speed collisions.

Fields

Id

Uniquely identifies a contact point between two Shapes

ContactID Id

LocalPoint

Usage depends on manifold type

Vector2 LocalPoint

NormalImpulse

The non-penetration impulse

float NormalImpulse

TangentImpulse

The friction impulse

float TangentImpulse