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ReferenceObject

Declaration

public class Strawberry.ReferenceObject

Base class of all reference objects. All entities or components are derived from this class. It is used for serialization and deserialization.

Constructors

ReferenceObject

void ReferenceObject()

Properties

UniqueId

The unique id of the object in the game.

ulong UniqueId { get }

Methods

FindObjectById static

Finds an object using its id

ReferenceObject FindObjectById(ulong id)

Parameters:

Name Type Description
id System.UInt64

Destroy virtual

Removes the object from the object list

void Destroy()