FixtureCollection
Declaration
public class tainicom.Aether.Physics2D.Dynamics.FixtureCollection
Implements: System.Collections.Generic.IEnumerable, System.Collections.Generic.ICollection, System.Collections.Generic.IList
Constructors
FixtureCollection
void FixtureCollection(Body body)
Parameters:
| Name | Type | Description |
|---|---|---|
body |
tainicom.Aether.Physics2D.Dynamics.Body |
Properties
this[]
Fixture this[int index] { get set }
IsReadOnly
bool IsReadOnly { get }
Count
int Count { get }
Methods
GetEnumerator
FixtureEnumerator GetEnumerator()
IndexOf
int IndexOf(Fixture item)
Parameters:
| Name | Type | Description |
|---|---|---|
item |
tainicom.Aether.Physics2D.Dynamics.Fixture |
Contains
bool Contains(Fixture item)
Parameters:
| Name | Type | Description |
|---|---|---|
item |
tainicom.Aether.Physics2D.Dynamics.Fixture |
CopyTo
void CopyTo(Fixture[] array, int arrayIndex)
Parameters:
| Name | Type | Description |
|---|---|---|
array |
tainicom.Aether.Physics2D.Dynamics.Fixture[] |
|
arrayIndex |
System.Int32 |
Nested Types
tainicom.Aether.Physics2D.Dynamics.FixtureCollection.FixtureEnumerator
Current
Fixture Current { get }
MoveNext
bool MoveNext()