tainicom.Aether.Physics2D.Dynamics Namespace
Documentation for types in the tainicom.Aether.Physics2D.Dynamics namespace.
Namespaces
| Namespace | Description |
|---|---|
tainicom.Aether.Physics2D.Dynamics.Contacts |
|
tainicom.Aether.Physics2D.Dynamics.Joints |
Classes
| Type | Description |
|---|---|
tainicom.Aether.Physics2D.Dynamics.Body |
|
tainicom.Aether.Physics2D.Dynamics.BodyCollection |
|
tainicom.Aether.Physics2D.Dynamics.ContactManager |
|
tainicom.Aether.Physics2D.Dynamics.ControllerCollection |
|
tainicom.Aether.Physics2D.Dynamics.Fixture |
A fixture is used to attach a Shape to a body for collision detection. A fixture inherits its transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc. |
tainicom.Aether.Physics2D.Dynamics.FixtureCollection |
|
tainicom.Aether.Physics2D.Dynamics.Island |
This is an internal class. |
tainicom.Aether.Physics2D.Dynamics.JointCollection |
|
tainicom.Aether.Physics2D.Dynamics.World |
The world class manages all physics entities, dynamic simulation, and asynchronous queries. |
Delegates
Enums
| Type | Description |
|---|---|
tainicom.Aether.Physics2D.Dynamics.BodyType |
The body type. |
tainicom.Aether.Physics2D.Dynamics.Category |
Structs
| Type | Description |
|---|---|
tainicom.Aether.Physics2D.Dynamics.FixtureProxy |
This proxy is used internally to connect fixtures to the broad-phase. |
tainicom.Aether.Physics2D.Dynamics.SolverIterations |