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tainicom.Aether.Physics2D.Dynamics Namespace

Documentation for types in the tainicom.Aether.Physics2D.Dynamics namespace.

Namespaces

Namespace Description
tainicom.Aether.Physics2D.Dynamics.Contacts
tainicom.Aether.Physics2D.Dynamics.Joints

Classes

Type Description
tainicom.Aether.Physics2D.Dynamics.Body
tainicom.Aether.Physics2D.Dynamics.BodyCollection
tainicom.Aether.Physics2D.Dynamics.ContactManager
tainicom.Aether.Physics2D.Dynamics.ControllerCollection
tainicom.Aether.Physics2D.Dynamics.Fixture A fixture is used to attach a Shape to a body for collision detection. A fixture inherits its transform from its parent. Fixtures hold additional non-geometric data such as friction, collision filters, etc.
tainicom.Aether.Physics2D.Dynamics.FixtureCollection
tainicom.Aether.Physics2D.Dynamics.Island This is an internal class.
tainicom.Aether.Physics2D.Dynamics.JointCollection
tainicom.Aether.Physics2D.Dynamics.World The world class manages all physics entities, dynamic simulation, and asynchronous queries.

Delegates

Type Description
tainicom.Aether.Physics2D.Dynamics.AfterCollisionEventHandler
tainicom.Aether.Physics2D.Dynamics.BeforeCollisionEventHandler
tainicom.Aether.Physics2D.Dynamics.BeginContactDelegate This delegate is called when a contact is created
tainicom.Aether.Physics2D.Dynamics.BodyDelegate
tainicom.Aether.Physics2D.Dynamics.CollisionFilterDelegate
tainicom.Aether.Physics2D.Dynamics.ControllerDelegate
tainicom.Aether.Physics2D.Dynamics.EndContactDelegate This delegate is called when a contact is deleted
tainicom.Aether.Physics2D.Dynamics.FixtureDelegate
tainicom.Aether.Physics2D.Dynamics.JointDelegate
tainicom.Aether.Physics2D.Dynamics.OnCollisionEventHandler
tainicom.Aether.Physics2D.Dynamics.OnSeparationEventHandler
tainicom.Aether.Physics2D.Dynamics.PostSolveDelegate
tainicom.Aether.Physics2D.Dynamics.PreSolveDelegate
tainicom.Aether.Physics2D.Dynamics.QueryReportFixtureDelegate Called for each fixture found in the query. true: Continues the query, false: Terminate the query
tainicom.Aether.Physics2D.Dynamics.RayCastReportFixtureDelegate Called for each fixture found in the query. You control how the ray cast proceeds by returning a float: return -1: ignore this fixture and continue return 0: terminate the ray cast return fraction: clip the ray to this point return 1: don't clip the ray and continue @param fixture the fixture hit by the ray @param point the point of initial intersection @param normal the normal vector at the point of intersection @return 0 to terminate, fraction to clip the ray for closest hit, 1 to continue

Enums

Type Description
tainicom.Aether.Physics2D.Dynamics.BodyType The body type.
tainicom.Aether.Physics2D.Dynamics.Category

Structs

Type Description
tainicom.Aether.Physics2D.Dynamics.FixtureProxy This proxy is used internally to connect fixtures to the broad-phase.
tainicom.Aether.Physics2D.Dynamics.SolverIterations