Ctrl+K

tainicom.Aether.Physics2D.Common.PhysicsLogic Namespace

Documentation for types in the tainicom.Aether.Physics2D.Common.PhysicsLogic namespace.

Classes

Type Description
tainicom.Aether.Physics2D.Common.PhysicsLogic.BreakableBody A type of body that supports multiple fixtures that can break apart.
tainicom.Aether.Physics2D.Common.PhysicsLogic.FilterData Contains filter data that can determine whether an object should be processed or not.
tainicom.Aether.Physics2D.Common.PhysicsLogic.PhysicsLogic
tainicom.Aether.Physics2D.Common.PhysicsLogic.RealExplosion Creates a realistic explosion based on raycasting. Objects in the open will be affected, but objects behind static bodies will not. A body that is half in cover, half in the open will get half the force applied to the end in the open.
tainicom.Aether.Physics2D.Common.PhysicsLogic.SimpleExplosion Creates a simple explosion that ignores other bodies hiding behind static bodies.

Enums

Type Description
tainicom.Aether.Physics2D.Common.PhysicsLogic.ControllerCategory

Structs

Type Description
tainicom.Aether.Physics2D.Common.PhysicsLogic.ControllerFilter