tainicom.Aether.Physics2D.Common.PhysicsLogic Namespace
Documentation for types in the tainicom.Aether.Physics2D.Common.PhysicsLogic namespace.
Classes
| Type | Description |
|---|---|
tainicom.Aether.Physics2D.Common.PhysicsLogic.BreakableBody |
A type of body that supports multiple fixtures that can break apart. |
tainicom.Aether.Physics2D.Common.PhysicsLogic.FilterData |
Contains filter data that can determine whether an object should be processed or not. |
tainicom.Aether.Physics2D.Common.PhysicsLogic.PhysicsLogic |
|
tainicom.Aether.Physics2D.Common.PhysicsLogic.RealExplosion |
Creates a realistic explosion based on raycasting. Objects in the open will be affected, but objects behind static bodies will not. A body that is half in cover, half in the open will get half the force applied to the end in the open. |
tainicom.Aether.Physics2D.Common.PhysicsLogic.SimpleExplosion |
Creates a simple explosion that ignores other bodies hiding behind static bodies. |
Enums
| Type | Description |
|---|---|
tainicom.Aether.Physics2D.Common.PhysicsLogic.ControllerCategory |
Structs
| Type | Description |
|---|---|
tainicom.Aether.Physics2D.Common.PhysicsLogic.ControllerFilter |