Terrain
Declaration
public class tainicom.Aether.Physics2D.Common.TextureTools.Terrain
Simple class to maintain a terrain. It can keep track
Constructors
Terrain
Creates a new terrain.
void Terrain(World world, AABB area)
Parameters:
| Name | Type | Description |
|---|---|---|
world |
tainicom.Aether.Physics2D.Dynamics.World |
The World |
area |
tainicom.Aether.Physics2D.Collision.AABB |
The area of the terrain. |
Terrain
Creates a new terrain
void Terrain(World world, Vector2 position, float width, float height)
Parameters:
| Name | Type | Description |
|---|---|---|
world |
tainicom.Aether.Physics2D.Dynamics.World |
The World |
position |
Strawberry.Math.Vector2 |
The position (center) of the terrain. |
width |
System.Single |
The width of the terrain. |
height |
System.Single |
The height of the terrain. |
Fields
World
World to manage terrain in.
World World
Center
Center of terrain in world units.
Vector2 Center
Width
Width of terrain in world units.
float Width
Height
Height of terrain in world units.
float Height
PointsPerUnit
Points per each world unit used to define the terrain in the point cloud.
int PointsPerUnit
CellSize
Points per cell.
int CellSize
SubCellSize
Points per sub cell.
int SubCellSize
Iterations
Number of iterations to perform in the Marching Squares algorithm. Note: More then 3 has almost no effect on quality.
int Iterations
Decomposer
Decomposer to use when regenerating terrain. Can be changed on the fly without consequence. Note: Some decomposerers are unstable.
TriangulationAlgorithm Decomposer
Methods
Initialize
Initialize the terrain for use.
void Initialize()
ApplyData
Apply the specified texture data to the terrain.
void ApplyData(sbyte[,] data, Vector2 offset = null)
Parameters:
| Name | Type | Description |
|---|---|---|
data |
System.SByte[,] |
|
offset |
Strawberry.Math.Vector2 = null |
ModifyTerrain
Modify a single point in the terrain.
void ModifyTerrain(Vector2 location, sbyte value)
Parameters:
| Name | Type | Description |
|---|---|---|
location |
Strawberry.Math.Vector2 |
World location to modify. Automatically clipped. |
value |
System.SByte |
-1 = inside terrain, 1 = outside terrain |
RegenerateTerrain
Regenerate the terrain.
void RegenerateTerrain()