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PolygonShape

Declaration

public class tainicom.Aether.Physics2D.Collision.Shapes.PolygonShape

Represents a simple non-selfintersecting convex polygon. Create a convex hull from the given array of points.

Inherits: tainicom.Aether.Physics2D.Collision.Shapes.Shape

Constructors

PolygonShape

Initializes a new instance of the PolygonShape class.

void PolygonShape(Vertices vertices, float density)

Parameters:

Name Type Description
vertices tainicom.Aether.Physics2D.Common.Vertices The vertices.
density System.Single The density.

PolygonShape

Create a new PolygonShape with the specified density.

void PolygonShape(float density)

Parameters:

Name Type Description
density System.Single The density.

Properties

Vertices

Create a convex hull from the given array of local points. The number of vertices must be in the range [3, Settings.MaxPolygonVertices]. Warning: the points may be re-ordered, even if they form a convex polygon Warning: collinear points are handled but not removed. Collinear points may lead to poor stacking behavior.

Vertices Vertices { get set }

Normals

Vertices Normals { get }

ChildCount override

int ChildCount { get }

Methods

ComputeProperties protected override

void ComputeProperties()

TestPoint override

bool TestPoint(ref Transform transform, ref Vector2 point)

Parameters:

Name Type Description
transform ref tainicom.Aether.Physics2D.Common.Transform
point ref Strawberry.Math.Vector2

RayCast override

bool RayCast(out RayCastOutput output, ref RayCastInput input, ref Transform transform, int childIndex)

Parameters:

Name Type Description
output out tainicom.Aether.Physics2D.Collision.RayCastOutput
input ref tainicom.Aether.Physics2D.Collision.RayCastInput
transform ref tainicom.Aether.Physics2D.Common.Transform
childIndex System.Int32

ComputeAABB override

Given a transform, compute the associated axis aligned bounding box for a child shape.

void ComputeAABB(out AABB aabb, ref Transform transform, int childIndex)

Parameters:

Name Type Description
aabb out tainicom.Aether.Physics2D.Collision.AABB The aabb results.
transform ref tainicom.Aether.Physics2D.Common.Transform The world transform of the shape.
childIndex System.Int32 The child shape index.

ComputeSubmergedArea override

float ComputeSubmergedArea(ref Vector2 normal, float offset, ref Transform xf, out Vector2 sc)

Parameters:

Name Type Description
normal ref Strawberry.Math.Vector2
offset System.Single
xf ref tainicom.Aether.Physics2D.Common.Transform
sc out Strawberry.Math.Vector2

CompareTo

bool CompareTo(PolygonShape shape)

Parameters:

Name Type Description
shape tainicom.Aether.Physics2D.Collision.Shapes.PolygonShape

Clone override

Shape Clone()