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PathManager

Declaration

public static class tainicom.Aether.Physics2D.Common.PathManager

An easy to use manager for creating paths.

Methods

ConvertPathToEdges static

Convert a path into a set of edges and attaches them to the specified body. Note: use only for static edges.

void ConvertPathToEdges(Path path, Body body, int subdivisions)

Parameters:

Name Type Description
path tainicom.Aether.Physics2D.Common.Path The path.
body tainicom.Aether.Physics2D.Dynamics.Body The body.
subdivisions System.Int32 The subdivisions.

ConvertPathToPolygon static

Convert a closed path into a polygon. Convex decomposition is automatically performed.

void ConvertPathToPolygon(Path path, Body body, float density, int subdivisions)

Parameters:

Name Type Description
path tainicom.Aether.Physics2D.Common.Path The path.
body tainicom.Aether.Physics2D.Dynamics.Body The body.
density System.Single The density.
subdivisions System.Int32 The subdivisions.

EvenlyDistributeShapesAlongPath static

Duplicates the given Body along the given path for approximatly the given copies.

List<Body> EvenlyDistributeShapesAlongPath(World world, Path path, IEnumerable<Shape> shapes, BodyType type, int copies, object userData = null)

Parameters:

Name Type Description
world tainicom.Aether.Physics2D.Dynamics.World The world.
path tainicom.Aether.Physics2D.Common.Path The path.
shapes System.Collections.Generic.IEnumerable The shapes.
type tainicom.Aether.Physics2D.Dynamics.BodyType The type.
copies System.Int32 The copies.
userData System.Object = null

EvenlyDistributeShapesAlongPath static

Duplicates the given Body along the given path for approximatly the given copies.

List<Body> EvenlyDistributeShapesAlongPath(World world, Path path, Shape shape, BodyType type, int copies, object userData = null)

Parameters:

Name Type Description
world tainicom.Aether.Physics2D.Dynamics.World The world.
path tainicom.Aether.Physics2D.Common.Path The path.
shape tainicom.Aether.Physics2D.Collision.Shapes.Shape The shape.
type tainicom.Aether.Physics2D.Dynamics.BodyType The type.
copies System.Int32 The copies.
userData System.Object = null The user data.

MoveBodyOnPath static

Moves the given body along the defined path.

void MoveBodyOnPath(Path path, Body body, float time, float strength, float timeStep)

Parameters:

Name Type Description
path tainicom.Aether.Physics2D.Common.Path The path.
body tainicom.Aether.Physics2D.Dynamics.Body The body.
time System.Single The time.
strength System.Single The strength.
timeStep System.Single The time step.

AttachBodiesWithRevoluteJoint static

Attaches the bodies with revolute joints.

List<RevoluteJoint> AttachBodiesWithRevoluteJoint(World world, List<Body> bodies, Vector2 localAnchorA, Vector2 localAnchorB, bool connectFirstAndLast, bool collideConnected)

Parameters:

Name Type Description
world tainicom.Aether.Physics2D.Dynamics.World The world.
bodies System.Collections.Generic.List The bodies.
localAnchorA Strawberry.Math.Vector2 The local anchor A.
localAnchorB Strawberry.Math.Vector2 The local anchor B.
connectFirstAndLast System.Boolean if set to true [connect first and last].
collideConnected System.Boolean if set to true [collide connected].

Nested Types

tainicom.Aether.Physics2D.Common.PathManager.LinkType

Revolute static

LinkType Revolute = 0

Slider static

LinkType Slider = 1