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UpdateDirection

Declaration

public sealed enum Strawberry.Components.Physics.UpdateDirection

The way the transformation elements are updated relative to the world and physics

Members

Name Value Description
PhysicsToWorld 0 The transformation is retrieved from physical world.
WorldToPhysics 1 The physical body is moved to TransformComponent's position, (Used for collision detection only)

Fields

PhysicsToWorld static

The transformation is retrieved from physical world.

UpdateDirection PhysicsToWorld = 0

WorldToPhysics static

The physical body is moved to TransformComponent's position, (Used for collision detection only)

UpdateDirection WorldToPhysics = 1