Strawberry.Components.Physics Namespace
Documentation for types in the Strawberry.Components.Physics namespace.
Classes
| Type | Description |
|---|---|
Strawberry.Components.Physics.BoxColliderComponent |
A collider with a rectangular shape |
Strawberry.Components.Physics.CircleColliderComponent |
A collider with a rectangular shape |
Strawberry.Components.Physics.ColliderComponent |
Base class for colliders. The collider's shape will be created in the next FixedUpdate iteration. |
Strawberry.Components.Physics.PolygonColliderComponent |
A collider with an arbitrary polygon shape |
Strawberry.Components.Physics.RayCastComponent |
Casts a ray in a specified direction each FixedUpdate and exposes the hit results. Used for ground detection, wall detection and ledge detection. |
Strawberry.Components.Physics.RigidBodyComponent |
Enums
| Type | Description |
|---|---|
Strawberry.Components.Physics.UpdateDirection |
The way the transformation elements are updated relative to the world and physics |
Structs
| Type | Description |
|---|---|
Strawberry.Components.Physics.CollisionEvent |
The event occurs when two physical bodies collide |
Strawberry.Components.Physics.RayClearEvent |
This event occurs when a ray stops hitting a fixture. |
Strawberry.Components.Physics.RayHitEvent |
This event occurs when a ray starts hitting a fixture. |
Strawberry.Components.Physics.SeparationEvent |
The event occurs when two physical bodies separate |