IInputManager
Declaration
public interface Strawberry.Input.IInputManager
The manager that handles all user input in the game
Properties
PointingDevice abstract
The pointing device used by the game. You can use this object to get information about mouse clicks or touch input.
IPointingDevice PointingDevice { get }
Keyboard abstract
The keyboard device used by the game.
IKeyboard Keyboard { get }
Methods
Initialize abstract
Initializes the input manager setting up the keyboard and pointing device. (Used by Game class do not call it manually)
void Initialize()
Update abstract
Updates the states of the input devices (like key presses on a keyboard or mouse clicks). (Used by Game class do not call it manually)
void Update()