RayCastComponent
Declaration
public class Strawberry.Components.Physics.RayCastComponent
Casts a ray in a specified direction each FixedUpdate and exposes the hit results. Used for ground detection, wall detection and ledge detection.
Inherits: Strawberry.Core.BaseComponent
Properties
Transform
Gets the transform of the owner.
TransformComponent Transform { get }
Direction
Gets or sets the direction of the ray in world space. (Default: Down)
Vector2 Direction { get set }
Distance
Gets or sets the maximum distance of the ray in pixels. (Default: 10)
float Distance { get set }
Offset
Gets or sets the starting offset of the ray relative to the entity's position, in pixels. (Default: Vector2.Zero)
Vector2 Offset { get set }
CollidesWith
Gets or sets the collision categories the ray will detect. Only fixtures whose CollisionCategories overlap with this value will be detected. (Default: Category.All)
Category CollidesWith { get set }
IsHit
Gets whether the ray is currently hitting a fixture.
bool IsHit { get }
HitDistance
Gets the distance from the ray origin to the hit point, in pixels. Returns 0 if not hitting.
float HitDistance { get }
HitNormal
Gets the normal of the surface at the hit point.
Vector2 HitNormal { get }
HitPoint
Gets the world position where the ray hit a fixture.
Vector2 HitPoint { get }
HitFixture
Gets the fixture that was hit, or null if not hitting.
Fixture HitFixture { get }
RigidBody
Gets the rigid body component of the owner, if any. Used to ignore the owner's own fixtures.
RigidBodyComponent RigidBody { get }
Methods
OnComponentAdded override
void OnComponentAdded(BaseComponent component)
Parameters:
| Name | Type | Description |
|---|---|---|
component |
Strawberry.Core.BaseComponent |
OnFixedUpdate override
void OnFixedUpdate()