AtlasHelper
Declaration
public static class Strawberry.Graphics.AtlasHelper
Methods
LoadSprites static
Loads sprites from a texture and a sprite map.
void LoadSprites(IGameContext gameContext, string texturePath, string spriteMap, string textureAssetName, string spriteAssetsPrefix, AssetManager assets = null)
Parameters:
| Name | Type | Description |
|---|---|---|
gameContext |
Strawberry.Core.IGameContext |
The current game context |
texturePath |
System.String |
path to the texture file |
spriteMap |
System.String |
path to the sprite map file |
textureAssetName |
System.String |
Texture name in the asset manager |
spriteAssetsPrefix |
System.String |
The prefix of loaded sprites in the asset manager |
assets |
Strawberry.Core.AssetManager = null |
The asset manager object, if null the gameContext.Assets will be used. |